Résultat de l’API de MediaWiki

Voici la représentation HTML du format JSON. HTML est bien pour le débogage, mais inapproprié pour être utilisé dans une application.

Spécifiez le paramètre format pour modifier le format de sortie. Pour voir la représentation non HTML du format JSON, mettez format=json.

Voir la documentation complète, ou l’ aide de l’API pour plus d’information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Reaction_smelter.txt",
        "continue": "gapcontinue||"
    },
    "query": {
        "pages": {
            "1447": {
                "pageid": 1447,
                "ns": 0,
                "title": "Reaction make soap.txt",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "<pre>\nreaction_make_soap\n\n[OBJECT:REACTION]\n\n[REACTION:MAKE_SOAP]\n\t[NAME:make soap]\n\t[BUILDING:SOAP_MAKER:CUSTOM_T]\n\t[REAGENT:lye:150:LIQUID_MISC:NONE:LYE]\n\t[REAGENT:lye container:1:NONE:NONE:NONE:NONE]\n\t\t[CONTAINS:lye]\n\t\t[PRESERVE_REAGENT]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[REAGENT:tallow:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]\n\t[PRODUCT:100:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:tallow:SOAP_MAT]\n\t\t[PRODUCT_DIMENSION:150]\n\t[SKILL:SOAP_MAKING]\n</pre>"
                    }
                ]
            },
            "1240": {
                "pageid": 1240,
                "ns": 0,
                "title": "Reaction other.txt",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "<pre>\nreaction_other\n\n[OBJECT:REACTION]\n\n[REACTION:TAN_A_HIDE]\n\t[NAME:tanner une peau]\n\t[BUILDING:TANNER:CUSTOM_T]\n\t[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]\n\n\tIn the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).\n\n\t[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]\n\t[SKILL:TANNER]\n\t[AUTOMATIC]\n\n[REACTION:RENDER_FAT]\n\t[NAME:recuperer la graisse]\n\t[BUILDING:KITCHEN:CUSTOM_R]\n\t[REAGENT:A:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:RENDER_MAT]\n\t[PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:A:RENDER_MAT]\n\t[SKILL:COOK]\n\t[AUTOMATIC]\n\n[REACTION:MAKE_SOAP_FROM_TALLOW]\n\t[NAME:faire du savon avec du suif]\n\t[BUILDING:SOAP_MAKER:CUSTOM_T]\n\t[REAGENT:soude:150:LIQUID_MISC:NONE:LYE]\n\t[REAGENT:baril de soude:1:NONE:NONE:NONE:NONE]\n\t\t[CONTAINS:soude]\n\t\t[PRESERVE_REAGENT]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[REAGENT:suif:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]\n\t[PRODUCT:100:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:suif:SOAP_MAT]\n\t\t[PRODUCT_DIMENSION:150]\n\t[SKILL:SOAP_MAKING]\n\n[REACTION:MAKE_SOAP_FROM_OIL]\n\t[NAME:faire du savon avec de l'huile]\n\t[BUILDING:SOAP_MAKER:CUSTOM_O]\n\t[REAGENT:soude:150:LIQUID_MISC:NONE:LYE]\n\t[REAGENT:baril de soude:1:NONE:NONE:NONE:NONE]\n\t\t[CONTAINS:soude]\n\t\t[PRESERVE_REAGENT]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[REAGENT:huile:150:LIQUID_MISC:NONE:NONE:NONE]\n\t\t[UNROTTEN]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]\n\t[REAGENT:jarre:1:NONE:NONE:NONE:NONE]\n\t\t[CONTAINS:huile]\n\t\t[PRESERVE_REAGENT]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[PRODUCT:100:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:oil:SOAP_MAT]\n\t\t[PRODUCT_DIMENSION:150]\n\t[SKILL:SOAP_MAKING]\n\n[REACTION:MAKE_PEARLASH]\n\t[NAME:faire de la perlasse]\n\t[BUILDING:KILN:CUSTOM_P]\n\t[REAGENT:A:150:BAR:NONE:POTASH:NONE]\n\t[PRODUCT:100:1:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]\n\t[FUEL]\n\t[SKILL:SMELT]\n\n[REACTION:MAKE_PLASTER_POWDER]\n\t[NAME:faire du platre]\n\t[BUILDING:KILN:CUSTOM_SHIFT_P]\n\t[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:GYPSUM]\n\t[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]\n\t[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]\n\t[FUEL]\n\t[SKILL:SMELT]\n\n[REACTION:MAKE_SHARP_ROCK]\n\t[NAME:faire des eclats de roche]\n\t[ADVENTURE_MODE_ENABLED]\n\t[REAGENT:pierre a tailler:1:ROCK:NONE:NONE:NONE][NO_EDGE_ALLOWED]\n\t[REAGENT:grosse pierre:1:ROCK:NONE:NONE:NONE][PRESERVE_REAGENT][NO_EDGE_ALLOWED]\n\t[PRODUCT:100:1:ROCK:NONE:GET_MATERIAL_FROM_REAGENT:pierre taillee:NONE][FORCE_EDGE]\n\t[SKILL:KNAPPING]\n\n[REACTION:MILL_SEEDS_NUTS_TO_PASTE]\n\t[NAME:moudre des graines/des noix en pate]\n\t[BUILDING:QUERN:CUSTOM_S]\n\t[BUILDING:MILLSTONE:CUSTOM_S]\n\t[REAGENT:graine:1:SEEDS:NONE:NONE:NONE][UNROTTEN]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT] to ensure only worthwhile seeds get used\n\t[PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:graine:NONE][PRODUCT_PASTE] makes the glob a \"paste\"\n\t[SKILL:MILLING]\n\n[REACTION:MAKE_CLAY_JUG]\n\t[NAME:faire un pot d'argile]\n\t[BUILDING:KILN:CUSTOM_J]\n\t[REAGENT:argile:1:BOULDER:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]\n\t[PRODUCT:100:1:TOOL:ITEM_TOOL_JUG:GET_MATERIAL_FROM_REAGENT:argile:FIRED_MAT]\n\t[FUEL]\n\t[SKILL:POTTERY]\n\n[REACTION:MAKE_CLAY_BRICKS]\n\t[NAME:faire une brique d'argile]\n\t[BUILDING:KILN:CUSTOM_B]\n\t[REAGENT:argile:1:BOULDER:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]\n\t[PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:argile:FIRED_MAT]\n\t[FUEL]\n\t[SKILL:POTTERY]\n\n[REACTION:MAKE_CLAY_STATUE]\n\t[NAME:faire une statue d'argile]\n\t[BUILDING:KILN:CUSTOM_S]\n\t[REAGENT:argile:1:BOULDER:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]\n\t[PRODUCT:100:1:STATUE:NONE:GET_MATERIAL_FROM_REAGENT:argile:FIRED_MAT]\n\t[FUEL]\n\t[SKILL:POTTERY]\n\n[REACTION:MAKE_LARGE_CLAY_POT]\n\t[NAME:faire un grand pot d'argile]\n\t[BUILDING:KILN:CUSTOM_ALT_P]\n\t[REAGENT:argile:1:BOULDER:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]\n\t[PRODUCT:100:1:TOOL:ITEM_TOOL_LARGE_POT:GET_MATERIAL_FROM_REAGENT:argile:FIRED_MAT]\n\t[FUEL]\n\t[SKILL:POTTERY]\n\n[REACTION:MAKE_CLAY_CRAFTS]\n\t[NAME:faire des poteries]\n\t[BUILDING:KILN:CUSTOM_SHIFT_C]\n\t[REAGENT:argile:1:BOULDER:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]\n\t[PRODUCT:100:1:CRAFTS:NONE:GET_MATERIAL_FROM_REAGENT:argile:FIRED_MAT]\n\t[FUEL]\n\t[SKILL:POTTERY]\n\n[REACTION:GLAZE_JUG]\n\t[NAME:emailler un pot]\n\t[BUILDING:KILN:CUSTOM_G]\n\t[REAGENT:email:1:ANY_RAW_MATERIAL:NONE:NONE:NONE] ANY_RAW_MATERIAL means powder/bars/boulders/globs\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:GLAZE_MAT]\n\t[REAGENT:pot:1:TOOL:ITEM_TOOL_JUG:NONE:NONE]\n\t\t[REACTION_CLASS:CAN_GLAZE]\n\t\t[EMPTY]\n\t\t[NOT_IMPROVED]\n\t\t[PRESERVE_REAGENT]\n\n\tFormat for IMPROVEMENT below is <chance>:<reagent target>:<type of improvement>:<mat tokens>\n\tSupported types are COVERED, GLAZED, BANDS, RINGS_HANGING and SPIKES.\n\tGLAZED is a type of item improvement (similar to \"covered with <mat>\").\n\n\t[IMPROVEMENT:100:pot:GLAZED:GET_MATERIAL_FROM_REAGENT:email:GLAZE_MAT]\n\t[FUEL]\n\t[SKILL:GLAZING]\n\n[REACTION:GLAZE_STATUE]\n\t[NAME:emailler une statue]\n\t[BUILDING:KILN:CUSTOM_SHIFT_G]\n\t[REAGENT:email:1:ANY_RAW_MATERIAL:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:GLAZE_MAT]\n\t[REAGENT:statue:1:STATUE:NONE:NONE:NONE]\n\t\t[REACTION_CLASS:CAN_GLAZE]\n\t\t[EMPTY]\n\t\t[NOT_IMPROVED]\n\t\t[PRESERVE_REAGENT]\n\t[IMPROVEMENT:100:statue:GLAZED:GET_MATERIAL_FROM_REAGENT:email:GLAZE_MAT]\n\t[FUEL]\n\t[SKILL:GLAZING]\n\n[REACTION:GLAZE_LARGE_POT]\n\t[NAME:emailler un grand pot]\n\t[BUILDING:KILN:CUSTOM_ALT_G]\n\t[REAGENT:email:1:ANY_RAW_MATERIAL:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:GLAZE_MAT]\n\t[REAGENT:grand pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]\n\t\t[REACTION_CLASS:CAN_GLAZE]\n\t\t[EMPTY]\n\t\t[NOT_IMPROVED]\n\t\t[PRESERVE_REAGENT]\n\t[IMPROVEMENT:100:grand pot:GLAZED:GET_MATERIAL_FROM_REAGENT:email:GLAZE_MAT]\n\t[FUEL]\n\t[SKILL:GLAZING]\n\n[REACTION:GLAZE_CRAFT]\n\t[NAME:emailler une poterie/un objet en pierre]\n\t[BUILDING:KILN:CUSTOM_ALT_C]\n\t[REAGENT:email:1:ANY_RAW_MATERIAL:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:GLAZE_MAT]\n\t[REAGENT:craft:1:ANY_CRAFT:NONE:NONE:NONE]\n\t\t[REACTION_CLASS:CAN_GLAZE]\n\t\t[EMPTY]\n\t\t[NOT_IMPROVED]\n\t\t[PRESERVE_REAGENT]\n\t[IMPROVEMENT:100:craft:GLAZED:GET_MATERIAL_FROM_REAGENT:email:GLAZE_MAT]\n\t[FUEL]\n\t[SKILL:GLAZING]\n\n[REACTION:PRESS_OIL]\n\t[NAME:extraire le jus d'une pate]\n\t[BUILDING:SCREW_PRESS:CUSTOM_P]\n\t[REAGENT:pate:1:GLOB:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT]\n\t\t[NOT_PRESSED]\n\t[REAGENT:jarre:1:TOOL:NONE:NONE:NONE]\n\t\t[EMPTY]\n\t\t[DOES_NOT_ABSORB]\n\t\t[PRESERVE_REAGENT]\n\t\t[HAS_TOOL_USE:LIQUID_CONTAINER]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[PRODUCT:100:1:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:pate:PRESS_LIQUID_MAT][PRODUCT_TO_CONTAINER:liquid container]\n\t[PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:pate:NONE][PRODUCT_PRESSED]\n\t[SKILL:PRESSING]\n\n[REACTION:MAKE_CLAY_HIVE]\n\t[NAME:faire une ruche en argile]\n\t[BUILDING:KILN:CUSTOM_H]\n\t[REAGENT:argile:1:BOULDER:NONE:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]\n\t[PRODUCT:100:1:TOOL:ITEM_TOOL_HIVE:GET_MATERIAL_FROM_REAGENT:argile:FIRED_MAT]\n\t[FUEL]\n\t[SKILL:POTTERY]\n\n[REACTION:PRESS_HONEYCOMB]\n\t[NAME:extraire le miel des rayons]\n\t[BUILDING:SCREW_PRESS:CUSTOM_H]\n\t[REAGENT:rayon de miel:1:TOOL:ITEM_TOOL_HONEYCOMB:NONE:NONE]\n\t\t[HAS_MATERIAL_REACTION_PRODUCT:HONEYCOMB_PRESS_MAT]\n\t\t[NOT_PRESSED]\n\t[REAGENT:pot:1:TOOL:NONE:NONE:NONE]\n\t\t[EMPTY]\n\t\t[DOES_NOT_ABSORB]\n\t\t[PRESERVE_REAGENT]\n\t\t[HAS_TOOL_USE:LIQUID_CONTAINER]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[PRODUCT:100:1:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:rayon de miel:HONEYCOMB_PRESS_MAT][PRODUCT_TO_CONTAINER:liquid container]\n\t[PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:rayon de miel:NONE][PRODUCT_PRESSED]\n\t[SKILL:PRESSING]\n\n[REACTION:MAKE_WAX_CRAFTS]\n\t[NAME:faire des objets en cire]\n\t[BUILDING:CRAFTSMAN:CUSTOM_SHIFT_W]\n\t[REAGENT:cire:1:GLOB:NONE:NONE:NONE]\n\t\t[REACTION_CLASS:WAX]\n\t[PRODUCT:100:1:CRAFTS:NONE:GET_MATERIAL_FROM_REAGENT:cire:NONE]\n\t[SKILL:WAX_WORKING]\n\n[REACTION:MAKE_MEAD]\n\t[NAME:faire de l'hydromel]\n\t[BUILDING:STILL:CUSTOM_M]\n\t[REAGENT:miel:150:LIQUID_MISC:NONE:CREATURE_MAT:HONEY_BEE:HONEY]\n\t\t[UNROTTEN]\n\t[REAGENT:pot:1:NONE:NONE:NONE:NONE]\n\t\t[CONTAINS:miel]\n\t\t[PRESERVE_REAGENT]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[REAGENT:jarre:1:NONE:NONE:NONE:NONE]\n\t\t[EMPTY]\n\t\t[FOOD_STORAGE_CONTAINER] barrel or any non-absorbing tool with FOOD_STORAGE\n\t\t[PRESERVE_REAGENT]\n\t\t[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]\n\t[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:miel:DRINK_MAT]\n\t\t[PRODUCT_TO_CONTAINER:jarre]\n\t\t[PRODUCT_DIMENSION:150]\n\t[SKILL:BREWING]\n</pre>"
                    }
                ]
            }
        }
    }
}