Boucher (butcher) : Différence entre versions

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a traduire d'ici:
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{{quality|Masterwork|13:48, 26 July 2012 (UTC)}}
http://dwarffortresswiki.org/index.php/v0.31:Butcher
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{{Skill
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| color      = 6:0
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| skill      = Butcher
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| profession = [[Farmer]]
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| job name  = [[Butchery]]
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| tasks      =
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* Butcher [[animal]]
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| workshop = [[Butcher's shop]]
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| attributes =
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* Strength
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* Agility
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* Endurance
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* Kinesthetic Sense
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}}
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{{av}}
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Les '''bouchers''' ont pour travail de tuer les animaux apprivoisé (tame), de préparer les [[corp]]s, squelettes et parties de corps afin d'obtenir [[viande]], [[graisse]](fat), [[peau]], [[os]] et autres objets. Ils travaillent à l'atelier de boucher (  butcher's shop )
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Pour tuer un animal apprivoisé :
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* Appuyez sur {{K|v}}, placez le curseur sur l'animal, aller sur la page {{K|p}}references et appuyez sur {{K|s}} pour désigner (ou dé-désigner) l'animal devant être abattu.
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ou
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* Appuyez sur {{K|z}} ([[Status]]), puis placez vous sur la page concernant les animaux, selectionnez l'animal et faites {{k|b}} pour désigner (ou dé-désigner) l'animal devant être abattu.
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Un boucher mènera l'animal à l'atelier de boucherie le plus proche et tuera l'aniaml. Notez que les animaux de compagnies (pet) ne peuvent pas passer à la boucherie.
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[[Ambusher|Hunters]] will, once per hunting trip, bring back a corpse to the butchery.  If the hunter kills more than one creature on a single hunting trip the rest of the corpses will just be left on the ground; the same is true for creatures killed by [[trap]]s or the [[military]].  To get those corpse butchered you need to put a [[stockpile|refuse stockpile]] next to the butchery and set it to only accept corpses, and then set [[standing orders]] to gather outside refuse.
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Dwarves will refuse to butcher the corpses of sentient creatures.
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The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.
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=Effect of skill=
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A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|cluttered]] quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of [[miasma]] created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a [[door]].
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Of course, placing the Butchery outside will prevent any and all miasma generated by rotting, but dwarves won't haul the inedible parts away unless the global orders allow to "gather refuse from outside" (o-r-o)
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==Bugs==
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*A dead tame animal that was not killed by your military cannot be butchered.{{bug|1180}} This includes tame animals killed due to age or due to goblins.
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*Unlike in 40d, Dwarfs will not dis-assemble (butcher) skeletons of sentient creatures' for their bones.{{bug|1180}}
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{{Skills}}
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==See also==
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*[[Meat industry]]

Version du 23 août 2012 à 14:42

Modèle:Quality

   
Butcher  
  • Profession :
None
  • Titre  :
None
  • Compétence  :
None
 
Travail
 
Atelier

None

 
Attributs
 


Modèle:Av

Les bouchers ont pour travail de tuer les animaux apprivoisé (tame), de préparer les corps, squelettes et parties de corps afin d'obtenir viande, graisse(fat), peau, os et autres objets. Ils travaillent à l'atelier de boucher ( butcher's shop )

Pour tuer un animal apprivoisé :

  • Appuyez sur v, placez le curseur sur l'animal, aller sur la page preferences et appuyez sur s pour désigner (ou dé-désigner) l'animal devant être abattu.

ou

  • Appuyez sur z (Status), puis placez vous sur la page concernant les animaux, selectionnez l'animal et faites b pour désigner (ou dé-désigner) l'animal devant être abattu.

Un boucher mènera l'animal à l'atelier de boucherie le plus proche et tuera l'aniaml. Notez que les animaux de compagnies (pet) ne peuvent pas passer à la boucherie.

Hunters will, once per hunting trip, bring back a corpse to the butchery. If the hunter kills more than one creature on a single hunting trip the rest of the corpses will just be left on the ground; the same is true for creatures killed by traps or the military. To get those corpse butchered you need to put a refuse stockpile next to the butchery and set it to only accept corpses, and then set standing orders to gather outside refuse.

Dwarves will refuse to butcher the corpses of sentient creatures.

The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.

Effect of skill

A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to rot. Note that butcher shops can become cluttered quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of miasma created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a door.

Of course, placing the Butchery outside will prevent any and all miasma generated by rotting, but dwarves won't haul the inedible parts away unless the global orders allow to "gather refuse from outside" (o-r-o)

Bugs

  • A dead tame animal that was not killed by your military cannot be butchered.
Bug signalé !  

{{{description}}}


This includes tame animals killed due to age or due to goblins.
  • Unlike in 40d, Dwarfs will not dis-assemble (butcher) skeletons of sentient creatures' for their bones.
Bug signalé !  

{{{description}}}



  {{{profession}}}
 

{{{compétences}}}

See also