Cultivateur (grower) : Différence entre versions

De Le wiki de DwarfFortress
Aller à : navigation, rechercher
(Nouvelle page : {{Version|0.31.25|}} {{Skill | couleur = FFFFFF | skill = Cultivateur (Grower) | metier = Fermier (Farmer) | Ntravail = Cultivateur (Grower) | Ncompé...)
 
Ligne 10 : Ligne 10 :
 
* Récolter
 
* Récolter
 
* Fertiliser
 
* Fertiliser
* Construire un champ
+
* Préparer un champ
 
| atelier =  
 
| atelier =  
 
*''Aucun''
 
*''Aucun''
Ligne 19 : Ligne 19 :
 
* Kinesthetic Sense
 
* Kinesthetic Sense
 
}}
 
}}
 +
 +
Le métier de cultivateur est associé au travail de l'agriculture (Farming), il permet aux nains de planter des graines ou de préparer des champs, aussi bien sous terre qu'à la surface. Une haute compétence de cultivateur permet aux nains d'augmenter leur rendement : ils plantent des graines plus vite et donc obtiennent une plus grande quantité de nourriture au moment de la récolte. Ainsi, un seul cultivateur efficace (Proficient Grower) pourra aisément produire plus que plusieurs cultivateurs amateurs (Dabbling Grower) réunis.
 +
 +
A highly skilled grower not only increases raw food output, but also improves overall food production efficiency to a massive extent, since brewers, cooks, and threshers perform tasks with a single stack at a time. This has the effect of a huge multiplier on several labors, and also of making storage more efficient. For example, to get 25 booze, brewing five stacks of plump helmet [1] requires five visits to farm plots to store those 5 1-stacks in stockpiles, five trips to haul them to the still, five trips to haul five barrels, five brewing tasks, and will make five separate "stacks" of dwarven wine [5] requiring five separate barrels stored on five separate tiles! And that doesn't include all the tasks involved in making and storing those extra barrels. On the other hand, a single stack of plump helmet [5] can be brewed all at once into the same amount of dwarven wine [25], using a single barrel, hauled away in one task, and stored on a single tile. High-skilled growers can potentially save over 20* trips/tasks per single plant product, making your fort significantly more efficient. The impact this has on your overall labour force and fortress cannot be over-emphasized.
 +
 +
    (* save a difference of 4 to harvest to stockpiles, 4 to haul to the still, 4 for hauling barrels, 4 brewing, 4 hauling booze = 20 tasks; and that doesn't include cutting and hauling the wood and then making and storing the 4 extra barrels per stack.)

Version du 10 janvier 2012 à 22:51

Inconnu Mauvais Lisible Intéressant Parfait HQ

0.31.25

Cet article n'est peut être plus à jour.


   
Cultivateur (Grower)  
  • Profession :
Fermier (Farmer)
  • Titre  :
Cultivateur (Grower)
  • Compétence  :
Agriculture (Farming)
 
Travail
  • Planter des graines
  • Récolter
  • Fertiliser
  • Préparer un champ
 
Atelier
  • Aucun
 
Attributs
  • Strength
  • Agility
  • Endurance
  • Kinesthetic Sense
 



Le métier de cultivateur est associé au travail de l'agriculture (Farming), il permet aux nains de planter des graines ou de préparer des champs, aussi bien sous terre qu'à la surface. Une haute compétence de cultivateur permet aux nains d'augmenter leur rendement : ils plantent des graines plus vite et donc obtiennent une plus grande quantité de nourriture au moment de la récolte. Ainsi, un seul cultivateur efficace (Proficient Grower) pourra aisément produire plus que plusieurs cultivateurs amateurs (Dabbling Grower) réunis.

A highly skilled grower not only increases raw food output, but also improves overall food production efficiency to a massive extent, since brewers, cooks, and threshers perform tasks with a single stack at a time. This has the effect of a huge multiplier on several labors, and also of making storage more efficient. For example, to get 25 booze, brewing five stacks of plump helmet [1] requires five visits to farm plots to store those 5 1-stacks in stockpiles, five trips to haul them to the still, five trips to haul five barrels, five brewing tasks, and will make five separate "stacks" of dwarven wine [5] requiring five separate barrels stored on five separate tiles! And that doesn't include all the tasks involved in making and storing those extra barrels. On the other hand, a single stack of plump helmet [5] can be brewed all at once into the same amount of dwarven wine [25], using a single barrel, hauled away in one task, and stored on a single tile. High-skilled growers can potentially save over 20* trips/tasks per single plant product, making your fort significantly more efficient. The impact this has on your overall labour force and fortress cannot be over-emphasized.

   (* save a difference of 4 to harvest to stockpiles, 4 to haul to the still, 4 for hauling barrels, 4 brewing, 4 hauling booze = 20 tasks; and that doesn't include cutting and hauling the wood and then making and storing the 4 extra barrels per stack.)