Modification de Glacier
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Ne faites pas chuter la glace près d'autres tunnels; la glace percera et ce sera le bazar. Des sections entières de forteresse se retrouvées inondées ou effondrées ainsi. | Ne faites pas chuter la glace près d'autres tunnels; la glace percera et ce sera le bazar. Des sections entières de forteresse se retrouvées inondées ou effondrées ainsi. | ||
− | ==== | + | ==== Other Approaches ==== |
+ | [[Aquifer]]s are sometimes present on glaciers, and magma can be used to melt ice (although the only [[magma_sea|reliable source]] of that is very deep underground). Seaside glaciers can allow you to bring some water in underground, but [[Water#Salt_water|desalinating]] the water will be necessary before it is drinkable by dwarves (or even before it can be designated as a [[Activity_zone#Water_Source|water zone]] for filling ponds). | ||
− | + | Beware that flowing sources of [[water]], such as [[river]]s or [[brook]]s, don't ever seem to be present in glacier [[biome]]s. | |
− | + | == Trade == | |
+ | Trade on glaciers is an issue of contention for some glacial Dwarf Fortress players. | ||
− | + | Some players argue that trade is basically essential on a glacial biome. Anyone playing on a glacier will inevitably end up with a lot of rock, so a commonly suggested source of income is rock [[crafts]]. However, beware that ice ''cannot'' be used to make crafts, even if the craftdwarf's workshop is on a z-level with freezing temperatures that would keep the ice from melting. The majority of your imports will be wood, used for making beds and other necessities, as well as fuel for making metal objects. | |
− | + | Cependant, also be aware that independence from trade on a glacial biome '''is''' entirely possible. It does require extra effort and careful rationing of certain materials, but it can be done. | |
− | + | === Glacial Independence === | |
+ | Gaining independence from trade on a glacier is a difficult prospect, primarily because of the lack of wood to be found on glacial biomes. However, even though wood is commonly used in the creation of various constructions and tools, it is almost entirely replaceable with either stone or metal crafting. However, there are two wood-based needs in Dwarf Fortress that are trickier to circumvent: beds and fuel. | ||
− | === | + | ==== Beds ==== |
+ | The need for wood in the construction of beds is unavoidable: no other material in the game can be used to make them. However, that is not to say that trade is the only thing that can supply wood. The answer here lies in [[caverns]]. Caverns grow trees on their soil constantly, and if correctly managed, can be turned into [[tree_farm|tree farms]]. However, the trade-off is that to supply wood for beds early, aggressive expansion into the caverns will be required, which can be extremely [[fun]]. In light of this, it is recommended to bring at least seven logs with you on embark to build beds for your first seven dwarves, and to read up on [[caverns]] and their [[Giant_olm|dastardly]], [[Troll|dangerous]] [[Crundle|darting]] [[Cave_crocodile|denizens]]. | ||
− | + | ==== Fuel ==== | |
+ | [[Fuel]] is a different matter; wood does not have to play a part in its production. If you are very lucky, you may find [[bituminous coal]] or [[lignite]], the two stones which can be turned into fuel for metalwork, but the odds are that you will have to do without. For this, your best option is to get down to the [[magma sea]] as soon as you can to build magma-based [[smelter|smelters]], [[forge|forges]] and the like, or at least as soon as you need to start using metal. This has the added advantage of quite possibly leading you to discover additional caverns (and thus sources of wood and water) along the way. | ||
− | + | Needless to say, read up on [[magma]] before attempting this. Magma's usage can lead to an awful lot of unexpected [[fun]] in inexperienced hands. Also take a look at the [[magma_crab|various]] [[fire_imp|other]] [[magma_man|hazards]] that can confront anyone working with the magma sea, and consider channelling some of the sea into a reservoir or using a [[screw_pump|pump]] to isolate your working dwarves from them. Once you have got the hang of it, magma really is a blessing because of its lack of limitations; the magma sea is not about to "run out" of magma, and it also makes for good <s>[[elf|hippie]]</s> [[refuse|garbage]] disposal. Also, if you are very lucky indeed, you may well stumble across [[adamantine|something special]]. | |
− | + | == Wildlife == | |
− | + | '''On neutral glaciers appear:''' | |
− | + | * [[Polar bear]] | |
+ | * [[Yeti]] | ||
+ | * [[Weasel]] | ||
− | + | '''On evil glaciers appear:''' | |
− | + | * [[Blizzard man]] | |
+ | * [[Ice wolf]] | ||
− | + | == Notes == | |
− | + | Ice that is underground melts, but creates only useless puddles of water (marked as a cyan double tilde) identical to water dumped from a [[bucket]]. These puddles can only be cleaned. They cannot form usable water (blue tilde with depth attribute). Dumping block after block of mined ice blocks indoors will simply result in a huge stack of useless "water". | |
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− | + | Glaciers are very unlikely to have a source of [[shell]]s. Thus, you may want to mod the game so that some other material can be used in place of shells for the occasional [[strange mood]]s which call for them; see [[Shell]] for details. | |
− | + | Some glacier biomes have such low temperatures that your dwarves and animals may die if exposed aboveground for too long. | |
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− | + | Water in [[bucket]]s does not freeze above ground so you can designate an area as a pool, tell dwarfs to fill it, then smooth and engrave your new ice fort. | |
− | + | == Volcanoes and Glaciers == | |
− | + | If you embark on a Glacier Biome with a Volcano you might think it would be a good idea to erupt the volcano (dig a hole into its side) onto the glacier ice. This will indeed cause some interesting effects like multiplying the amount of ice, casting obsidian and spamming you with cavern" collapsed" messages. The ice will expand due to the fact that one molten wall of ice will become 7 units of water, potentially flowing apart in all directions and freezing into new walls of ice immediately, which can then melt into 7 ''more'' units of water. If the water flows to the same square as the magma it will turn to obsidian. Both the ice and the obsidian walls may not be connected to another solid wall so a lot of cave-ins will occour. | |
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