Modification de Vêtements
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Cette modification va être annulée.
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:''Pour faire des vêtements, voir [[Textile]]'' | :''Pour faire des vêtements, voir [[Textile]]'' | ||
− | '''Les vêtements''' sont les objets faits en [[tissu]] (cloth) ou en [[cuir]] (leather) qui sont portés par les [[créature]]s intelligentes pour se protéger contre les éléments, contre les dégats et pour se couvrir. Les pièces de vêtement se comportent de la même manière que les [[armure]]s, à ceci pret qu'ils 'appartiennent à vos nains et qu'ils offrent en théorie moins de protections. Il y a eu un bug amussant dans le passé qui faisait que les dents d'animaux ne pouvaient pas percer | + | '''Les vêtements''' sont les objets faits en [[tissu]] (cloth) ou en [[cuir]] (leather) qui sont portés par les [[créature]]s intelligentes pour se protéger contre les éléments, contre les dégats et pour se couvrir. Les pièces de vêtement se comportent de la même manière que les [[armure]]s, à ceci pret qu'ils 'appartiennent à vos nains et qu'ils offrent en théorie moins de protections. Il y a eu un bug amussant dans le passé qui faisait que les dents d'animaux ne pouvaient pas percer la [[soie]] (silk) et |
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+ | traduction en cours | ||
− | + | is items made out of [[cloth]] or [[leather]] which is worn by sentient [[creatures]] to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to [[armor]], but distinguished by the fact that they are ''owned'' by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes. | |
− | + | Currently dwarfs need no protection from cold environments and don't care if they're naked, so the only use for clothes (besides selling them to [[caravan]]s) is the slight protection they offer against attacks, and keeping your dwarfs from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s. Some players claim that leather cloaks and hoods offer significant protection from attacks. | |
− | + | Clothes are stored as [[finished goods]], and may be stored in [[bin]]s. | |
− | + | While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will [[Wear|wear out]] eventually. | |
+ | == Size == | ||
+ | Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by [[human]]s and [[troll]]s (which will appear to be "'''large'''"*) as well as [[kobold]]s (which will appear to be "'''small'''"); [[goblin]]s and [[elf|elves]] are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to [[melt]]ing (in the case of metal armor) or use as [[trade]] goods (especially once [[decorate]]d). | ||
− | :''(* | + | :''(* with one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." There are no "rats" that provide leather, so while confusing, this is definitive.)'' |
== Bugs == | == Bugs == | ||
− | * | + | * Dwarves wearing [[Wear|worn out]] clothing will claim new clothes, but not wear them. {{Bug|2481}} |
− | * | + | * [[Children]] claim clothes they cannot/will not wear or store in rooms. {{Bug|1396}} |
− | {{Category| | + | {{Category|Items}} |