« Textile » : différence entre les versions

OldLion (discussion | contributions)
Aucun résumé des modifications
OldLion (discussion | contributions)
Aucun résumé des modifications
Ligne 87 : Ligne 87 :
*Tailleur
*Tailleur


==Exemple de montage industriel==


Si vous comptez produire un volume identique de fil et de teinture (afin que tout votre fil puisse être teint), alors vous pouvez établir un plan de culture sur l'année avec deux champs de culture de taille identique au dessus et au dessous du sol, comme suit :
TRADUCTION EN COURS
TRADUCTION EN COURS
==Sample Industry Plan==
If your intent is to produce equal volumes of thread and dye (so that all of your thread can be dyed) then you could establish a year-round growing cycle with two equally-sized plots above and below ground as follows:
::{| class="wikitable"
::{| class="wikitable"
|-
|-
!
!
! Spring
! Printemps
! Summer
! Eté
! Autumn
! Automne
! Winter
! Hiver
|-
|-
| '''Underground'''
| '''souterrain'''
| [[Dimple cup]]
| [[Dimple cup]]
| [[Pig tail]]
| [[Pig tail]]
Ligne 106 : Ligne 105 :
| [[Dimple cup]]
| [[Dimple cup]]
|-
|-
| '''Above ground'''
| '''En surface'''
| [[Rope reed]]
| [[Rope reed]]
| [[Sliver barb]]
| [[Sliver barb]]
Ligne 112 : Ligne 111 :
| [[Rope reed]]
| [[Rope reed]]
|}
|}
This will give you one cloth crop and one dye crop each harvest. This is not the only way to do it, and the above-ground and dimple cups lose any extra growth that comes by growing the same crop in the same plot over consecutive seasons{{verify}}, but it is an example of a growing plan that will keep a [[miller]], a [[thresher]], a [[dyer]], a [[weaver]], and some [[grower]]s employed evenly year-round and provide high-value materials for any tailors in your fort. If you have access to [[silk]] on your map, you may prefer to substitute a food crop for one of the fiber crops, or brew the excess [[pig tail]] into [[dwarven ale]].
Cela vous fournira une récolte pour le tissu et une récolte pour la teinture à chaque saison. Ce n'est pas la seule manière de procéder, et on perd toute récolte supplémentaire que l'on aurait en cultivant le même produit sur deux saisons consécutives {{verify}}, mais c'est un exemple d'organisation des cultures qui va occuper un [[meunier]](miller), un [[batteur]](thresher), un [[teinturier]](dyer), un [[tisserand]](weaver), et des fermiers occupés de manière homogène toute l'année, et qui va procurer des matières de grande valeurs pour tout tailleur que vous aurez dans votre fort.
 
TRADUCTION en COURS
 
If you have access to [[silk]] on your map, you may prefer to substitute a food crop for one of the fiber crops, or brew the excess [[pig tail]] into [[dwarven ale]].


Large fields, [[fertilizer]], and skilled [[grower]]s will produce more raw materials; skilled craftsdwarves will use up the materials faster.  Choose the largest plot size you can sustainably plant and harvest, because eventually your craftsdwarves will be able to go through materials faster than you can grow them and you'll find yourself queueing up new orders each season.  To boost profits, set your workshop [[orders]] to use only dyed thread, leave out [[hide root]] from your growing plan because of its lower [[item value]], and keep the supply channels full of plant products so that you always have materials to support standing (repeat) work orders.
Large fields, [[fertilizer]], and skilled [[grower]]s will produce more raw materials; skilled craftsdwarves will use up the materials faster.  Choose the largest plot size you can sustainably plant and harvest, because eventually your craftsdwarves will be able to go through materials faster than you can grow them and you'll find yourself queueing up new orders each season.  To boost profits, set your workshop [[orders]] to use only dyed thread, leave out [[hide root]] from your growing plan because of its lower [[item value]], and keep the supply channels full of plant products so that you always have materials to support standing (repeat) work orders.