Modification de Armures (armors)
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− | {{ | + | {{traduction}} |
+ | |||
L'armure est un équipement de protection utilisé pour réduire/détourner les dommages durant le [[combat]]. Elle est composée de plusieurs pièces, chacune protégeant une partie du corps particulière. Notez que le plastron protège seulement les parties inférieures/supérieures du torse, alors que les chemises de mailles couvrent aussi les bras. Les oreilles, le nez, les lèvres et les dents sont exposés, même en armure complète, bien que les robes et les capes ont tendances à couvrir la gorge. | L'armure est un équipement de protection utilisé pour réduire/détourner les dommages durant le [[combat]]. Elle est composée de plusieurs pièces, chacune protégeant une partie du corps particulière. Notez que le plastron protège seulement les parties inférieures/supérieures du torse, alors que les chemises de mailles couvrent aussi les bras. Les oreilles, le nez, les lèvres et les dents sont exposés, même en armure complète, bien que les robes et les capes ont tendances à couvrir la gorge. | ||
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{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Type d'équipement |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Niveau d'armure* |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Taille matérielle |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Materiaux |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Taille]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Permission]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Couche |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|% de couverture |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Barres |
|- | |- | ||
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{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Type d'équipement |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Niveau d'armure* |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Taille matérielle |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Matériaux |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Taille]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Permission]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Couche |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|% de couverture |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Couverture|UBSTEP]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Couverture|LBSTEP]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Barres |
|- | |- | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Robe |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|6 | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Cape† (Cape) |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|5 | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
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{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Type d'équipement |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Niveau d'armure* |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Taille matérielle |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Matériaux |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Taille]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Permission]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Couche |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|% de couverture |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Couverture|UBSTEP]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Barres |
|- | |- | ||
Ligne 459 : | Ligne 460 : | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Type d'équipement |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Niveau d'armure* |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Taille matérielle |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Matériaux |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Taille]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Permission]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Couche |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|% de couverture |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Couverture|LBSTEP]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Barres |
|- | |- | ||
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===Pieds=== | ===Pieds=== | ||
+ | |||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Type d'équipement |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Niveau d'armure* |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Taille matérielle |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Matériaux |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Taille]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Permission]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Couche |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|% de couverture |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armure (Armor)#Couverture|UPSTEP]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Barres |
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Chaussettes | + | |style="border:1px #AAA solid;padding:0.2em;"|Chaussettes |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Sandales† |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Chaussures | + | |style="border:1px #AAA solid;padding:0.2em;"|Chaussures |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
Ligne 630 : | Ligne 632 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Bottes basses | + | |style="border:1px #AAA solid;padding:0.2em;"|Bottes basses |
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
Ligne 642 : | Ligne 644 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Bottes hautes | + | |style="border:1px #AAA solid;padding:0.2em;"|Bottes hautes |
|style="border:1px #AAA solid;padding:0.2em;"|1+ | |style="border:1px #AAA solid;padding:0.2em;"|1+ | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
Ligne 654 : | Ligne 656 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Chausses (sockmail)† |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
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{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|Type d'équipement |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|Niveau d'armure* |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|Taille matérielle |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|Matériaux |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Taille]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|[[Armure (Armor)#Taille, Permission et Couches d'armure|Permission]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|Couche |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|% de couverture |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|[[Armure (Armor)#Couverture|UPSTEP]] |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em 5em;"|Barres |
|- | |- | ||
Ligne 707 : | Ligne 709 : | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|} | |} | ||
− | |||
− | |||
==Équiper des vêtements== | ==Équiper des vêtements== | ||
Ligne 716 : | Ligne 716 : | ||
Il n'y a pas de restrictions pour le port de plusieurs habits de même type ''(à moins que l'objet ne soit formé [F])''. On peut , par exemple, porter 3 capes sans pénalités. | Il n'y a pas de restrictions pour le port de plusieurs habits de même type ''(à moins que l'objet ne soit formé [F])''. On peut , par exemple, porter 3 capes sans pénalités. | ||
− | === | + | ===Process for equipping a new piece of clothing=== |
− | + | The following variables will be used in the logic below: | |
− | :''' | + | :'''Current Item''' refers to the specific item being equipped. |
− | :''' | + | :'''Total Size''' refers to the [[Armor#Size, Permit, and layering armor|size]] of all items equipped on that body part, excluding the item to be equipped (while including those on a different [[Armor#Size, Permit, and layering armor|layer]]). |
− | :''' | + | :'''Permit''' refers to the maximum allowable size of items equipped on the same or lower level as the item to be equipped. |
− | + | In order to equip a new item, the dwarf (or other creature) ... | |
− | :* | + | :*will determine if he is eligible to wear the item in question (Perhaps the body part is missing/severed). |
− | :* | + | :*must start with the lowest layer first, continuing to the next layer when no other items of that layer need to be equipped |
− | :* | + | :*checks if the item is shaped [S], and will only equip the item if no other shaped items are equipped '''on that body part'''. |
− | :* | + | :*will equip items with lowest permit level first. If two items share the same permit value, the highest size item will be equipped first{{verify}}. |
− | :* | + | :*then checks if his total size (excluding the current item) is less than the current item's permit. |
− | :* | + | :*If all above logic is true, the dwarf will equip the item. |
− | === | + | ===Equipment process example=== |
− | + | Each item is listed in order of being equipped, the primary focus of this example is that the total size must be equal to, or less than the permit size of the item being equipped. Like above, the total size ''excludes the size of the item being equipped''. | |
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Item Type |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Size |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Permit |
− | !style="border:1px #AAA solid;padding:0.2em | + | !style="border:1px #AAA solid;padding:0.2em;"|Total Size* |
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Breastplate [S] |
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Ligne 751 : | Ligne 751 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt |
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Ligne 757 : | Ligne 757 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt |
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Ligne 763 : | Ligne 763 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt |
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Ligne 769 : | Ligne 769 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;color:#F00;"| | + | |style="border:1px #AAA solid;padding:0.2em;color:#F00;"|Mail Shirt |
|style="border:1px #AAA solid;padding:0.2em;color:#F00;"|15 | |style="border:1px #AAA solid;padding:0.2em;color:#F00;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;color:#F00;"|50 | |style="border:1px #AAA solid;padding:0.2em;color:#F00;"|50 | ||
Ligne 775 : | Ligne 775 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Cloak |
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|150 | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
Ligne 781 : | Ligne 781 : | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Cloak |
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|150 | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Cloak |
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|150 | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|150 | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
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− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Cloak |
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|150 | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|150 | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
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|style="border:1px #AAA solid;padding:0.2em;color:#F00;"|15 | |style="border:1px #AAA solid;padding:0.2em;color:#F00;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;color:#F00;"|150 | |style="border:1px #AAA solid;padding:0.2em;color:#F00;"|150 | ||
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− | * * = | + | * * = Total Size include the size of all equipped items, but does not include the item being equipped |
− | *<span style="color:#F00"> | + | *<span style="color:#F00">Red Text</span> = This item cannot be equipped, because the total size is larger than the item's permitted size. |
− | == | + | ==Size, Permit, and layering armor== |
− | + | The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn. | |
− | |||
− | + | Under the old system the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body. (This explains why the old [[40d:dungeon master|dungeon master]]s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.) | |
− | + | Unfortunately, [LAYER:COVER] items are the only items playing by the old rules. This much is certain from testing in arena mode. | |
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− | + | :*If the item to be add is a [LAYER:COVER] item, add the total item size on the body part, if this sum is '''less than or equal to''' the item's permit value then evaluate as true. | |
+ | :*If a [LAYER:ARMOR] item is present or to be added and if the sum of the non [LAYER:COVER] items would be '''less than''' the sum of the [LAYER:ARMOR] size+permit values then evaluate as true. | ||
+ | :*If one or more items of the same non-[LAYER:COVER] layer as the one being added are present and if the sum of their size values is '''less than''' the smallest permit value then evaluate as true. | ||
+ | :*If the sum of the size values for all items on the body part are '''less than or equal to''' the permit value of the item about to be added then evaluate as true. | ||
− | + | The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | |
+ | |||
+ | Example: A helm (30 size,20 permit) means you can put on a mask (20,10) or two head veils (10,100). Either of these configurations can fit 6 additional hoods if desired. | ||
Example: Wearing a cap (10,15) allows only one face veil (10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible. | Example: Wearing a cap (10,15) allows only one face veil (10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible. | ||
− | + | Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | |
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− | + | '''[[Mode aventure (adventurer mode)|Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus a helm and six hoods on ones head. Confirmation is needed to see if [[Mode forteresse (fortress mode)|Fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each sucessive time he gets dressed he feels the need to do it differently.) | |
− | + | ===Some more workaround about Size, Permit and Layering=== | |
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− | + | * You can only have one shaped armor piece (marked with '''[S]''') per body part. | |
+ | * The total size of non-cover items must be ''lower'' than any armour piece's permit + size total. | ||
+ | * The total size of all items of any layer on any body part must be lower than the lowest permit value (excluding that item). | ||
+ | * The total size of all items on any body part must be lower than the size + permit value of any cover item. | ||
+ | * All items are put on in order of their layer. | ||
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− | + | As an example, lets say you want to kit out your soldiers upper body. Try walking through this in arena mode to get a feel for it. | |
− | + | You start off with a [[steel]] breastplate. This has a size of '''20''' and a permit of '''50'''. It is also '''shaped''', so you can't add any other shaped items; no more breastplates and no [[leather]] armor. | |
− | + | Now you want to add mail shirts. Each one has a permit of '''50''' and a size of '''15'''. You can add three of these if you want. It checks the size against each of the armour pieces permit + size (or rather, the permit value ignoring that items size in the calculation), like so; | |
+ | * Against each of the mail shirts, you have '''2 x 15 = 30''' total size in mail shirts, '''+ 20''' from the breastplate, matching the '''50''' permit. | ||
+ | * Against the breastplate you have '''3 x 15 = 45 < 50''', fine. | ||
+ | Now if you add a fourth mail shirt these test will fail. However, because of the layering order (mail shirts being armour layer 2, the breastplate armour layer 3) the breastplate is added after the shirts. This results in the breastplate being dropped. | ||
+ | Because this reaches the '''50''' permit limit for the mail shirts, you can't add more non-cover items without substituting them for existing items. If you want a robe (size '''20'''), for example, you need to remove two of the mail shirts to clear a total size of '''30''', which then lets you add an extra size '''10''' shirt, vest or whatever. | ||
− | ''' | + | However, you can add cover layer items. In this case, cloaks. Each cloak has a size of '''15''' and a permit of '''150'''. Taking into account the '''50''' size already on the upper body, we can add '''100''' size worth of cloaks. This lets us add '''6''' ('''x 15 = 90''') cloaks over the existing armour. |
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− | + | Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | |
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+ | '''Armor'''<br/> | ||
+ | 1 x breastplate<br /> | ||
+ | 3 x mail shirts<br /> | ||
+ | 6 x cloaks | ||
− | ''' | + | '''Armor (cheap)'''<br/> |
− | 3 x | + | 6 x dress<br/> |
− | + | 3 x robe<br/> | |
+ | 3 x cloak<br/> | ||
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− | ''' | + | '''Legs'''<br/> |
− | + | 3 x long skirts<br /> | |
− | 1 x | + | 1 x greaves |
+ | '''Legs (no foreign items)'''<br/> | ||
+ | 2 x trousers<br /> | ||
+ | 1 x greaves | ||
− | ''' | + | '''Legs (cheap)'''<br/> |
− | + | 2 x trousers<br /> | |
− | + | 1 x leggings | |
− | ''' | + | '''Helm'''<br/> |
− | 1 x | + | 1 x helm<br /> |
− | + | 6 x hood | |
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+ | '''Gloves'''<br/> | ||
+ | 1 x pairs of gauntlets<br /> | ||
+ | 1 x pairs of mittens | ||
− | ''' | + | '''Gloves (cheap)'''<br/> |
− | + | 2 x pairs of gloves<br /> | |
− | 1 x | + | 1 x pairs of mittens |
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− | ''' | + | '''Boots'''<br/> |
− | 1 x | + | 1 x pairs of chausses<br /> |
− | 1 x | + | 1 x pairs of high boots |
− | + | '''Boots (no foreign items)'''<br/> | |
+ | 1 x pairs of socks<br /> | ||
+ | 1 x pairs of high boots | ||
− | '' | + | '''Boots (cheap)'''<br/> |
+ | 1 x pairs of socks<br /> | ||
+ | 1 x pairs of shoes | ||
− | + | Of course, so long as the bugs are still around, we are likely to see dwarves wearing more than this or refusing to put parts on because they found their boots before their socks. | |
− | + | ''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | |
− | + | ==Coverage== | |
+ | |||
+ | The value of coverage of an armor piece is the percentage probability that an attack made against a body part covered by said armor piece actually hits the armor. Example: Helms and caps both cover only the head (facial features excluded). 100% of attacks against the head of a helm-wearing dwarf are affected by the helm's protective capabilities, because helms have 100% coverage. In the case of a cap-wearing dwarf, only 50% of attacks made against the head are affected by the cap - the remaining 50% bypass it and land directly on the head, because caps have only 50% coverage. The value of coverage has an additional role in determining how well the armor protects against contaminants and temperature effects. | ||
+ | |||
+ | By default, armor pieces cover only a single body part, at which they are 'anchored' (hands, feet, lower body, upper body or head){{verify}} . Their coverage is extended to other body parts using the following three tags: | ||
:'''[UBSTEP]''' | :'''[UBSTEP]''' | ||
− | + | This token, when applied to torso armor, controls how far 'up' the body an item of armor reaches. Basically you can think of it as going out in stages along the body. It doesn't cover legs. It doesn't cover body parts with certain tags (notably [HEAD], [GRASP] and [STANCE], or the head). It can cover the children of such body parts (such as parts of the face) if it extends beyond them. The upper body and lower body are counted as 0 steps away, and so both always covered. | |
− | + | Breastplates have a default of 0, meaning they only cover the torso.<br /> | |
− | + | Mail shirts have [UBSTEP:1], so cover the upper arms and throat. | |
− | + | A number of clothing items have [UBSTEP:MAX]. What exactly this covers depends on a certain bug, but unless you are making adamantine robes you probably won't get that much extra protection this way anyway. This would mean, for example, they would cover the upper arm, lower arm, skip the hand, then cover the fingers. The same goes for facial features (and, oddly, the throat) after skipping the head and the toes after skipping the entire legs and feet.<br /> | |
− | + | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | |
− | + | Testing in arena: in three 15x15 dwarves battles where both sides was equiped with iron battle axes and iron full armor and one of the teams was enforced with leather robes, team with robes was a victorious (2-3 survivors). | |
:'''[LBSTEP]''' | :'''[LBSTEP]''' | ||
− | + | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily. | |
− | + | Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | |
− | + | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | |
− | + | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | |
:'''[UPSTEP]''' | :'''[UPSTEP]''' | ||
− | + | This token, when applied to gloves or shoes, determines how far up the limb the armor protects. As with [LBSTEP], this doesn't cover anything but the [LIMB] tag body parts, but it does cover arms as well as legs. | |
+ | |||
+ | Low boots literally only cover the foot.<br /> | ||
+ | High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain armor on the legs from high boots and a mail shirt even before adding leg armor. This is why I go with greaves for a plate layer. | ||
+ | Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully. | ||
+ | Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | ||
+ | |||
+ | |||
+ | The whole method is pretty nifty with just two problems.<br /> | ||
+ | * Faces can't be covered by head armor. | ||
+ | * Throats cannot be protected by metal armor (except adamantine cloth). | ||
− | + | Toes and fingers are protected by the relevant armor type (e.g. gauntlets cover fingers and boots cover toes). | |
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− | + | == Other Restrictions == | |
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− | + | In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth). Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear. | |
− | + | Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | |
− | + | In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | |
− | + | == Bugs == | |
− | + | In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | |
− | + | {{Industry}} | |
− |