Modification de Armures (armors)
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L'armure est un équipement de protection utilisé pour réduire/détourner les dommages durant le [[combat]]. Elle est composée de plusieurs pièces, chacune protégeant une partie du corps particulière. Notez que le plastron protège seulement les parties inférieures/supérieures du torse, alors que les chemises de mailles couvrent aussi les bras. Les oreilles, le nez, les lèvres et les dents sont exposés, même en armure complète, bien que les robes et les capes ont tendances à couvrir la gorge. | L'armure est un équipement de protection utilisé pour réduire/détourner les dommages durant le [[combat]]. Elle est composée de plusieurs pièces, chacune protégeant une partie du corps particulière. Notez que le plastron protège seulement les parties inférieures/supérieures du torse, alors que les chemises de mailles couvrent aussi les bras. Les oreilles, le nez, les lèvres et les dents sont exposés, même en armure complète, bien que les robes et les capes ont tendances à couvrir la gorge. | ||
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Maintenant si vous ajoutez une quatrième cottes de maille, ça ne marchera pas. Par contre, à cause de l'ordre des couches (cottes de maille: couche 2, plastron: couche 3), le plastron est ajouté après les cottes. Ceci fait que le plastron n'est pas équipé. | Maintenant si vous ajoutez une quatrième cottes de maille, ça ne marchera pas. Par contre, à cause de l'ordre des couches (cottes de maille: couche 2, plastron: couche 3), le plastron est ajouté après les cottes. Ceci fait que le plastron n'est pas équipé. | ||
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− | + | Because this reaches the '''50''' permit limit for the mail shirts, you can't add more non-cover items without substituting them for existing items. If you want a robe (size '''20'''), for example, you need to remove two of the mail shirts to clear a total size of '''30''', which then lets you add an extra size '''10''' shirt, vest or whatever. | |
+ | However, you can add cover layer items. In this case, cloaks. Each cloak has a size of '''15''' and a permit of '''150'''. Taking into account the '''50''' size already on the upper body, we can add '''100''' size worth of cloaks. This lets us add '''6''' ('''x 15 = 90''') cloaks over the existing armour. | ||
− | + | Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | |
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− | ''' | + | '''Armor'''<br/> |
− | + | 1 x breastplate<br /> | |
− | 3 x | + | 3 x mail shirts<br /> |
− | + | 6 x cloaks | |
+ | '''Armor (cheap)'''<br/> | ||
+ | 6 x dress<br/> | ||
+ | 3 x robe<br/> | ||
+ | 3 x cloak<br/> | ||
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− | ''' | + | '''Legs'''<br/> |
− | + | 3 x long skirts<br /> | |
− | 1 x | + | 1 x greaves |
− | ''' | + | '''Legs (no foreign items)'''<br/> |
− | 2 x | + | 2 x trousers<br /> |
− | 1 x | + | 1 x greaves |
+ | '''Legs (cheap)'''<br/> | ||
+ | 2 x trousers<br /> | ||
+ | 1 x leggings | ||
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+ | '''Helm'''<br/> | ||
+ | 1 x helm<br /> | ||
+ | 6 x hood | ||
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− | ''' | + | '''Gloves'''<br/> |
− | + | 1 x pairs of gauntlets<br /> | |
− | 1 x | + | 1 x pairs of mittens |
+ | '''Gloves (cheap)'''<br/> | ||
+ | 2 x pairs of gloves<br /> | ||
+ | 1 x pairs of mittens | ||
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− | ''' | + | '''Boots'''<br/> |
− | 1 x | + | 1 x pairs of chausses<br /> |
− | 1 x | + | 1 x pairs of high boots |
− | ''' | + | '''Boots (no foreign items)'''<br/> |
− | 1 x | + | 1 x pairs of socks<br /> |
− | 1 x | + | 1 x pairs of high boots |
− | + | '''Boots (cheap)'''<br/> | |
+ | 1 x pairs of socks<br /> | ||
+ | 1 x pairs of shoes | ||
− | + | Of course, so long as the bugs are still around, we are likely to see dwarves wearing more than this or refusing to put parts on because they found their boots before their socks. | |
− | + | ''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | |
− | + | ==Coverage== | |
− | + | The value of coverage of an armor piece is the percentage probability that an attack made against a body part covered by said armor piece actually hits the armor. Example: Helms and caps both cover only the head (facial features excluded). 100% of attacks against the head of a helm-wearing dwarf are affected by the helm's protective capabilities, because helms have 100% coverage. In the case of a cap-wearing dwarf, only 50% of attacks made against the head are affected by the cap - the remaining 50% bypass it and land directly on the head, because caps have only 50% coverage. The value of coverage has an additional role in determining how well the armor protects against contaminants and temperature effects. | |
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+ | By default, armor pieces cover only a single body part, at which they are 'anchored' (hands, feet, lower body, upper body or head){{verify}} . Their coverage is extended to other body parts using the following three tags: | ||
:'''[UBSTEP]''' | :'''[UBSTEP]''' | ||
− | + | This token, when applied to torso armor, controls how far 'up' the body an item of armor reaches. Basically you can think of it as going out in stages along the body. It doesn't cover legs. It doesn't cover body parts with certain tags (notably [HEAD], [GRASP] and [STANCE], or the head). It can cover the children of such body parts (such as parts of the face) if it extends beyond them. The upper body and lower body are counted as 0 steps away, and so both always covered. | |
− | + | Breastplates have a default of 0, meaning they only cover the torso.<br /> | |
− | + | Mail shirts have [UBSTEP:1], so cover the upper arms and throat. | |
− | + | A number of clothing items have [UBSTEP:MAX]. What exactly this covers depends on a certain bug, but unless you are making adamantine robes you probably won't get that much extra protection this way anyway. This would mean, for example, they would cover the upper arm, lower arm, skip the hand, then cover the fingers. The same goes for facial features (and, oddly, the throat) after skipping the head and the toes after skipping the entire legs and feet.<br /> | |
− | + | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | |
− | + | Testing in arena: in three 15x15 dwarves battles where both sides was equiped with iron battle axes and iron full armor and one of the teams was enforced with leather robes, team with robes was a victorious (2-3 survivors). | |
:'''[LBSTEP]''' | :'''[LBSTEP]''' | ||
− | + | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily. | |
− | + | Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | |
− | + | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | |
− | + | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | |
:'''[UPSTEP]''' | :'''[UPSTEP]''' | ||
− | + | This token, when applied to gloves or shoes, determines how far up the limb the armor protects. As with [LBSTEP], this doesn't cover anything but the [LIMB] tag body parts, but it does cover arms as well as legs. | |
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+ | Low boots literally only cover the foot.<br /> | ||
+ | High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain armor on the legs from high boots and a mail shirt even before adding leg armor. This is why I go with greaves for a plate layer. | ||
+ | Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully. | ||
+ | Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | ||
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+ | The whole method is pretty nifty with just two problems.<br /> | ||
+ | * Faces can't be covered by head armor. | ||
+ | * Throats cannot be protected by metal armor (except adamantine cloth). | ||
− | + | Toes and fingers are protected by the relevant armor type (e.g. gauntlets cover fingers and boots cover toes). | |
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− | + | == Other Restrictions == | |
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− | + | In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth). Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear. | |
− | + | Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | |
− | + | In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | |
− | + | == Bugs == | |
− | + | In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | |
− | + | {{Industry}} | |
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