Modification de Armures (armors)
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L'armure est un équipement de protection utilisé pour réduire/détourner les dommages durant le [[combat]]. Elle est composée de plusieurs pièces, chacune protégeant une partie du corps particulière. Notez que le plastron protège seulement les parties inférieures/supérieures du torse, alors que les chemises de mailles couvrent aussi les bras. Les oreilles, le nez, les lèvres et les dents sont exposés, même en armure complète, bien que les robes et les capes ont tendances à couvrir la gorge. | L'armure est un équipement de protection utilisé pour réduire/détourner les dommages durant le [[combat]]. Elle est composée de plusieurs pièces, chacune protégeant une partie du corps particulière. Notez que le plastron protège seulement les parties inférieures/supérieures du torse, alors que les chemises de mailles couvrent aussi les bras. Les oreilles, le nez, les lèvres et les dents sont exposés, même en armure complète, bien que les robes et les capes ont tendances à couvrir la gorge. | ||
Ligne 876 : | Ligne 877 : | ||
− | '''Jambes'''<br/> | + | '''Jambes (Legs)'''<br/> |
3 x robes longues (long skirts)<br /> | 3 x robes longues (long skirts)<br /> | ||
1 x jambières lourdes (greaves) | 1 x jambières lourdes (greaves) | ||
− | '''Jambes (sans objets étrangers)'''<br/> | + | '''Jambes (sans objets étrangers) (Legs (no foreign items))'''<br/> |
2 x pantalons (trousers)<br /> | 2 x pantalons (trousers)<br /> | ||
1 x jambières lourdes (greaves) | 1 x jambières lourdes (greaves) | ||
− | '''Jambes (pas cher)'''<br/> | + | '''Jambes (pas cher) (Legs (cheap))'''<br/> |
2 x pantalons (trousers)<br /> | 2 x pantalons (trousers)<br /> | ||
1 x jambières (leggings) | 1 x jambières (leggings) | ||
− | '''Tête'''<br/> | + | '''Tête (Head)'''<br/> |
1 x heaume (helm)<br /> | 1 x heaume (helm)<br /> | ||
6 x capuches (hood) | 6 x capuches (hood) | ||
− | '''Mains'''<br/> | + | '''Mains (Hands)'''<br/> |
1 x paire de gantelets (pair of gauntlets)<br /> | 1 x paire de gantelets (pair of gauntlets)<br /> | ||
1 x paire de mitaines (pair of mittens) | 1 x paire de mitaines (pair of mittens) | ||
− | '''Mains (pas cher)'''<br/> | + | '''Mains (pas cher) (Hands (cheap))'''<br/> |
2 x paires de gants (pairs of gloves)<br /> | 2 x paires de gants (pairs of gloves)<br /> | ||
1 x paire de mitaines (pairs of mittens) | 1 x paire de mitaines (pairs of mittens) | ||
− | '''Pieds'''<br/> | + | '''Pieds (Feet)'''<br/> |
1 x paire de chausses (pairs of chausses)<br /> | 1 x paire de chausses (pairs of chausses)<br /> | ||
1 x paire de bottes hautes (pairs of high boots) | 1 x paire de bottes hautes (pairs of high boots) | ||
− | '''Pieds (sans objets étrangers)'''<br/> | + | '''Pieds (sans objets étrangers) ((Feet)(no foreign items))'''<br/> |
1 x paire de chaussettes (pairs of socks)<br /> | 1 x paire de chaussettes (pairs of socks)<br /> | ||
1 x paire de bottes hautes (pairs of high boots) | 1 x paire de bottes hautes (pairs of high boots) | ||
− | '''Pieds (moins cher)'''<br/> | + | '''Pieds (moins cher) ((Feet)(cheap))'''<br/> |
1 x paire de chaussettes (pairs of socks)<br /> | 1 x paire de chaussettes (pairs of socks)<br /> | ||
1 x paire de chaussures (pairs of shoes) | 1 x paire de chaussures (pairs of shoes) | ||
Ligne 919 : | Ligne 920 : | ||
''Note: "moins cher" veut dire que l'ensemble peut être fabriquer avec des matériaux secondaires tels l'os et le tissu avec des objets qui ne chevauchent pas les autres, plus orientés combat et utilisant le métal, le cuir et le tissu (pour les chaussettes). En général les ensembles de combat offrent une meilleure protection, mais les ensemble moins cher sont plus légers et plus faciles à produire en masse.'' | ''Note: "moins cher" veut dire que l'ensemble peut être fabriquer avec des matériaux secondaires tels l'os et le tissu avec des objets qui ne chevauchent pas les autres, plus orientés combat et utilisant le métal, le cuir et le tissu (pour les chaussettes). En général les ensembles de combat offrent une meilleure protection, mais les ensemble moins cher sont plus légers et plus faciles à produire en masse.'' | ||
− | == | + | ==Coverage== |
− | + | The value of coverage of an armor piece is the percentage probability that an attack made against a body part covered by said armor piece actually hits the armor. Example: Helms and caps both cover only the head (facial features excluded). 100% of attacks against the head of a helm-wearing dwarf are affected by the helm's protective capabilities, because helms have 100% coverage. In the case of a cap-wearing dwarf, only 50% of attacks made against the head are affected by the cap - the remaining 50% bypass it and land directly on the head, because caps have only 50% coverage. The value of coverage has an additional role in determining how well the armor protects against contaminants and temperature effects. | |
− | + | By default, armor pieces cover only a single body part, at which they are 'anchored' (hands, feet, lower body, upper body or head){{verify}} . Their coverage is extended to other body parts using the following three tags: | |
:'''[UBSTEP]''' | :'''[UBSTEP]''' | ||
− | + | This token, when applied to torso armor, controls how far 'up' the body an item of armor reaches. Basically you can think of it as going out in stages along the body. It doesn't cover legs. It doesn't cover body parts with certain tags (notably [HEAD], [GRASP] and [STANCE], or the head). It can cover the children of such body parts (such as parts of the face) if it extends beyond them. The upper body and lower body are counted as 0 steps away, and so both always covered. | |
− | + | Breastplates have a default of 0, meaning they only cover the torso.<br /> | |
− | + | Mail shirts have [UBSTEP:1], so cover the upper arms and throat. | |
− | + | A number of clothing items have [UBSTEP:MAX]. What exactly this covers depends on a certain bug, but unless you are making adamantine robes you probably won't get that much extra protection this way anyway. This would mean, for example, they would cover the upper arm, lower arm, skip the hand, then cover the fingers. The same goes for facial features (and, oddly, the throat) after skipping the head and the toes after skipping the entire legs and feet.<br /> | |
− | + | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | |
− | + | Testing in arena: in three 15x15 dwarves battles where both sides was equiped with iron battle axes and iron full armor and one of the teams was enforced with leather robes, team with robes was a victorious (2-3 survivors). | |
:'''[LBSTEP]''' | :'''[LBSTEP]''' | ||
− | + | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily. | |
− | + | Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | |
− | + | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | |
− | + | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | |
:'''[UPSTEP]''' | :'''[UPSTEP]''' | ||
− | + | This token, when applied to gloves or shoes, determines how far up the limb the armor protects. As with [LBSTEP], this doesn't cover anything but the [LIMB] tag body parts, but it does cover arms as well as legs. | |
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+ | Low boots literally only cover the foot.<br /> | ||
+ | High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain armor on the legs from high boots and a mail shirt even before adding leg armor. This is why I go with greaves for a plate layer. | ||
+ | Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully. | ||
+ | Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | ||
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+ | The whole method is pretty nifty with just two problems.<br /> | ||
+ | * Faces can't be covered by head armor. | ||
+ | * Throats cannot be protected by metal armor (except adamantine cloth). | ||
− | + | Toes and fingers are protected by the relevant armor type (e.g. gauntlets cover fingers and boots cover toes). | |
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− | + | == Other Restrictions == | |
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− | + | In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth). Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear. | |
− | + | Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | |
− | + | In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | |
− | + | == Bugs == | |
− | + | In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | |
− | + | {{Industry}} | |
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